Lightning Animation

I implemented the logic behind a lightning effect that visually connects the line a player clears to the destination of the garbage they send. I iterated on it to make sure that the effect remained immediately readable without being too distracting.

I was provided with the initial line shader and a concept GIF, and was responsible for turning these references into an actual implementation within the game.


How I Did This


Levelling Up

After implementing the animation for sending garbage in the Battle mode, I also proposed and implemented the same animation for levelling up in the Marathon Mode, as I found that there was previously no visual feedback when the player reached a new level:


Old Iteration

I had to experiment a lot with the timing and duration, as it either felt unimpactful, unclear or too distracting.

Here's an old version where the animation was somehow ALL 3: