Implemented landscape layouts for most interfaces.
Implemented a preview of the currently held tetromino.
Proposed and added non-hosts being able to view their own best score/time in the leaderboard screen.
Added feedback when you have no leaderboard entry.
Proposed colour feedback on the controller, to make it easier to read which playingfield is connected to which controller.
Screen:
Implemented feedback when you have too many or too few players for a game mode.
UI Feedback
Controller:
Created the settings menu transition when opened/closed.
Created various feedback animations when opening the leaderboard.
Animated the game modes carousel.
Made sure every button reacts the exact same way when pressed.
Screen:
Animated the background sliding in and out when switching between lobby/leaderboard/match.
Implemented the animation that plays when switching between game modes.
Haptic Feedback
Researched haptic feedback solutions for both Android and iOS devices.
Created a prototype on my own initiative that allowed the Creative Director to test and compare different haptic feedback patterns.
The Creative Director used my prototype to help establish which haptic feedback should be used for which player actions, I then implemented those actions, including a setting to turn them off.